![]() ShaderMark 2.1.130a on 32-bit and 64-bit PCs The MSE values give a rough overview of how close the hardware renderer matches the Microsoft reference rasterizer. This works only for the default (1024x768x32 with No FSAA) settings! It will calculate an MSE for every shader. The picture quality mode allows comparison of the Microsoft reference rasterizer with the current hardware rasterizer. It also features a picture quality comparison based on mean square error (MSE) values. ShaderMark provides the possibility to use different compiler targets and advanced options. All pixel and vertex shader code is written in Microsoft’s High Level Shading Language. ShaderMark is a DirectX 9.0 pixel shader benchmark. A DirectX-based pixer shader benchmark tool
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